Skip to main content

Innovation Friday

Google famously had the concept that their employees could use 20% of their time to work on anything they wanted. This was meant to give their developers time to experiment and try out new ideas that they wouldn't have otherwise had time for. Sometimes these ideas turned into products and most of the time it didn't, but I bet their employees were always learning something that made them better and benefited the company as a whole.

Most companies are probably not likely to want to "give up" 20% of their employees' time in this same way.

My company generally has an all developer meeting on the 1st Friday of the Month. We get caught up with different projects and a look into what is coming up. We also have a Developer User Group where we will internally have a speaker from one of our teams showcase something they have been working on or something new they learned about.

My thought is to combine all of those ideas into what I call "Innovation Friday." We would start of the day with the meeting and end the day with the Developer User Group. The rest of the day would be devoted to innovation. Developers would not focus on new features that are in process, but instead be able to focus on other things. This could be just refactoring a portion of a system that they see a need to clean up. This could also be spent with members from different teams in an effort to learn from what other teams do differently. It could be developers forming new groups to work on something together, for example and angular directive that would be used by everyone and provide consistency across teams. It could be used for dedicated training as well. Really anything that gives teams a little break from the norm and gives them an opportunity to focus on something different and hopefully solve some different problems.

This would be roughly 5% of an employees time which seems more likely to be approved by the business.

Comments

Popular posts from this blog

Converting a Large AngularJS Application to TypeScript Part 1

I work on a project that uses AngularJS heavily. Recently we wondered if using a preprocesser like CoffeeScript or TypeScript for our JavaScript would be beneficial. If our team is going to switch languages, we would need to be able to convert existing code over without much pain and we would have to find enough value in switching that it would be worth the conversion. I had read an article that stated that because TypeScript is a SuperSet of JavaScript, you could convert a plain JavaScript file to TypeScript by changing the extension to .ts and not much else would need to change. I wanted to test out this claim, so I took a file that I was familiar with, an Angular Controller, and tried to convert it to TypeScript to see how much effort it would take and then try to figure out where we would benefit from using TypeScript. This is what the controller JavaScript file looked like to start out with: ( function () { 'use strict' ; angular .module( 'app'...

Interns: Taking off the training wheels

My intern team has been working for several weeks now on our new website. We have already completed one deployment to production and are finalizing our second one. We started with a plan to release often adding small bits of functionality as we go and so far that plan has been working really well. We already feel like we have accomplished a lot because we have completed many of our project's requirements and should easily be able to complete the rest giving us time to do even more than just the original requirements. One of the things I have had some difficulty balancing has been how much to lead the interns and how much to let them figure out on their own. In deciding what our team process should be and how we should allocate our time, I think it was important for me to do more leading. I saw some deficiencies in how we were currently working and brought up some ideas for how we could address them. We had moved into spending all our time just working through stories and did not ...

My idea for Hearthstone to add more deck slots

Recently someone asked the Blizzard developers for more slots for decks in the game Hearthstone. The response was that they are talking about it and looking into it, but no decision has been made yet. One of the concerns over adding deck slots is that it could complicate the UI for Hearthstone and make it more difficult for new players to understand. I have what I think would be a good solution to add more deck slots without increasing the learning curve for the game much if at all. First I would take a look at the current selection screen for starting to play a game. It defaults to showing the decks that are custom built by the player if they have any custom decks, and there is an option to page over to the basic decks. This basic deck screen is perfect for how I would change this process. Instead of having 2 pages of decks, 1 for basic and 1 for custom, you would just see the select a Hero screen. Then once you selected the Hero you wanted, you would see all of the decks that ...